![]() ![]() And what does affect processing time is the amount of RAM you have, and most of all the cpu clock speed of the processor you are using. Mostly, it's about reducing the processing times for complex tasks, like rendering. Some hardware platforms are better than others and newer more 'featured' versions of the editor will not help (example: I ran an vsp with FHD clips in it's native form on X9, but with X10 on the same PC that vsp/clips had to have proxy files to be able to do anything with it) but for hi-res clips using proxy files naturally, you will twiddle your thumbs for a while while the proxy file(s) are generated, but after that all should be "normal". ![]() It's been a recurring discussion with VS for years and there's no indication that it is now or ever will be able to efficiently use those expensive multiple cores.Īnd for items requiring a lot of processing during edits, there is the proxy feature that any FHD and 4K/8k clips will have to use to avoid jamming up the edit process. ![]() The hi-end gaming processors have multiple cores, threads etc - expensive - but video editing software (VS is not alone) rarely seems to use them. ![]()
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